This program is aimed at training candidates for the job of a “Animator”, in the “Media and Entertainment” Sector/Industry and aims at building the following key competencies amongst the learner.
After completing this programme, participants will be able to:
- Identify animation requirements
- Breakdown different stages of animation production
- Prepare a schedule by listing the characters, props, number of shots and scenes and complexity of the scene requirement by reading script and referring storyboard in detail.
- Plan tools and workflow for the animation
- Apply principles of animation as per the character turn around, pose sheet, expression chart.
- Produce 2D animation
- Produce 3D animation
- Produce stop motion animation
- Create layout with camera, props and characters in given scene or shot or location as per storyboard.
- Create poses for characters to exhibit their attitude, behavior as per pose sheet and storyboard.
- Create walk cycle, run cycle of biped and quadruped characters
- Apply forward kinematics, inverse kinematics and constraints while creating animation for characters and props
- Create a playblast and basic render of the animation scene file
- Use all assets for animation like audio/dialogue clips, storyboard, pose sheet, pose characters with MEL scripts, facial expressions, blend shapes, scripts, animation cycles, etc. as per the medium and animation requirement.
- Maintain workplace health and safety